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Sparklite (2019)

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  1. Sparklite Game
  2. Sparklite Gog

Annette Polis Thursday, November 14, 2019. Sparklite is divided into five main areas, each with its own special vault to discover and boss site to shut down. In order to discover all of the. Sparklight (Previously Cable ONE) provides fast and reliable high speed Internet, cable TV and phone services. No contract or bundle required. Sign up for service today!

Sparklite Game

With success like Dead Cells and Into the Breach, roguelikes (and tweaking their mechanics, as in Slay the Spire) are becoming a growing trend in indie gaming. Sparklite uses randomized levels and strict death penalties to give The Legend of Zelda formula an interesting twist. I played it at a Microsoft indie games showcase during the Game Developers Conference 2019 in San Francisco this week. It's coming out this fall for PlayStation 4, Switch, and PC from Red Blue Games (which has made some small games like Mini Fish for iOS).

Sparklite casts you as Ada, who uses gadgets like wrenches and hammers instead of a sword and shield. But it has a distinct Zelda look and feel, especially invoking the aesthetic of Link's 16-bit adventures like A Link to the Past and The Minish Cap.

The differences between Sparklite and Zelda become apparent after you die … or rather, pass out. Then an airship retrieves with a crane and restores you. While on the ship, you can use the resource sparklite that you've acquired from your last playthrough to buy upgrades. This can include extra health or new gadgets.

So while you lose your progress and some of the items you've found, you can make yourself stronger.

Above: This is where you can buy upgrades.

No swords, more shoot

You can also upgrade your gun. Yeah, that's another big difference from Zelda. Ada can shoot things. But it's an energy weapon, and it runs out of ammo pretty quickly. You can recharge it by attacking enemies with your melee abilities. Being able to hit things from a distance is pretty advantageous, so upgrading your gun's energy storage can be a big help.

Sparklite tv

But death isn't just a chance to buy upgrades. After you die, the world's layout changes. So your objective will be in a different place than it was before. This isn't as punishing as it sounds, since your map still shows you where you have to go. But the changing layout makes each trek back into the overworld feel fresh.

Above: This world is always changing its layout.

Sparklite (2019)

But death isn't just a chance to buy upgrades. After you die, the world's layout changes. So your objective will be in a different place than it was before. This isn't as punishing as it sounds, since your map still shows you where you have to go. But the changing layout makes each trek back into the overworld feel fresh.

Above: This world is always changing its layout.

Sparklite is gorgeous. The pixel work is on par with any of the classic Zelda games. It's beautiful and colorful, and the fantasy-tech vibe gives makes it feel fanciful. It would take a lot of deaths before I became bored with just taking in Sparklite's artwork.

Edgeview 2 53 – cutting edge image viewer windows 10. Based on what I played, it appears to have good bosses. I only came across one, but he was a challenge. It was a robot with four legs. I had to take out each one before the body fell to the floor, making it vulnerable to attacks. The difficulty comes from trying to avoid being smashed by the legs or sliced by spinning saw blades. I died a few times to this boss, but after each death, I was eager to get a new upgrade and try fighting him again.

Sparklite Gog

Roguelikes have become so visible that some may see them as passé, but Sparklite is pretty and enjoyable, and Red Blue Games makes this Zelda-inspired game work. If you're a fan of A Link to the Past, you'll want to look out for this one this fall.

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Sparklite Preview: A Procedural Game for All Ages

It's been over half a year since I visited the busy halls of PAX East 2019. Despite some extensive preview coverage across all four days of the trade show, there's one game I just can't stop thinking about, months later: the upcoming action-adventure indie Sparklite.

Thoughts From the PAX Show Floor

Osfoora 1 3 5. Even though Sparklite was one of the very last games I played at PAX East 2019, I'm glad I stumbled upon it and developer Red Blue Games' booth late Sunday afternoon.

A gorgeous top-down action-adventure title, Sparklite shares some very clear similarities with Zelda games like A Link to the Past. After crash landing an airship in the middle of a forest, players navigate a sprawling 2D overworld teeming with enemies, pitfalls, and chests. As Ada, the engineer of the downed ship, players are equipped with a trusty wrench and map of the world, the latter of which is conveniently divided into distinct biomes, from forests and plains to deserts and tundras. Defeating enemies and opening chests yield coins for currency, as well as mana bits, which are used to activate secondary abilities, such as a laser gun and a movement dash.

During my playtime at PAX, I followed the in-game objective marker, which led me to a dilapidated mine. Upon making it inside, I encountered a powerful boss enemy (shown below), which quickly did me and Ada in. Fortunately, in Sparklite, death is not the end of the road. Expecting a typical game over screen, I was surprised to find that Ada instead respawned in a mysterious village. The town, which floats atop the overworld à la Supergiant Games' Bastion, serves as a hub for the player, allowing Ada to acquire new abilities and items in exchange for currency found in the world below.

Descending back into the overworld, I was surprised yet again to find that the layout had shifted. In Sparklite, turns out death has another important effect: procedural regeneration of the game world. Navigating this new, unpredictable world map, I made my way back to my initial objective — taking down that mine boss — only to be bested once more. At that point, it became crystal clear that Sparklite wouldn't be quite the cakewalk that Zelda fans may be accustomed to. In truth, Sparklite seems to be an experience all its own — tough and unpredictable, while still retaining that classic action-adventure feel of gaining shiny, new equipment to ease progression and make the world a less scary place.

While procedural generation for the action-adventure genre has been done before, Sparklite looks like it's aiming to strike a nice sweet spot between randomization and personal progression. Far less Binding of Isaac, far more Dead Cells, if you will. It's an exciting proposition that's bound to attract those who might not normally enjoy some of the less forgiving procedural indies out there.

To Roguelike, or Not to Roguelike

When asked at PAX whether they'd describe Sparklite as a roguelike, the game's developers were quick to dismiss the idea. Based on our conversation, it seems as if Red Blue Games is going for a far more accessible experience that will cater to players of all ages and skill levels. Based on my preview, I doubt hardcore players need worry: Sparklite is still a challenging game, and the options are there for those looking to avoid permanent upgrades and keep their playthroughs as difficult as possible.

Sparklite has certainly undergone some iteration since last I saw it, but all things seem to be shaping up nicely for the aspiring developers over at Red Blue Games. It remains to be seen whether or not the game will deliver on its lofty ambitions, but after playing it for myself, it's certainly got my attention.

Sparklite is set to release November 14, 2019 for PC, Mac, PlayStation 4, Xbox One, and Nintendo Switch.

Author: David Silbert

David is the creator and lead editor of The Punished Backlog. He has a problem finishing games he starts.

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